﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QxFramework.Utilities;
using System;



public class SkillManager : MonoSingleton<SkillManager>
{
    
    

    //public void Init()
    //{
    //    AddSkill(Skills.Move, new Move());
    //}
    //
    //public void AddSkill(Skills skillName, SkillBase newSkill)
    //{        
    //    skillList.Add(skillName, newSkill);
    //    skillList[skillName].Init();
    //}
    //
    //public bool AbleToUseSkill(Skills skillName)
    //{
    //    bool isAble = false;
    //    foreach( )
    //}
}



